|Bring the pixels|
After 1920 x 1080, 2560 x 1440 (1440p) is the next logical step. It is a 16:9 aspect ratio resolution with approximately 78% more pixels than the ageing 'High Definition' standard. While falling well short of the 3840 x 2160 pixels boasted by the emergent '4k' standard, recording lossless gameplay is feasible at 1440p on enthusiast hardware. YouTube viewers with appropriate displays can select 'Original' quality on a 1440p video and enjoy a much better viewing experience than that afforded by 1080p.
Of course, to record gameplay at 1440p one requires a monitor with 2560 x 1440 or more pixels. Enter an old 30" Apple Cinema display. Unable to justify the cost of a 2560 x 1440 monitor, I scavenged around the Unknown Worlds office for unused hardware. Max used to program on this monster, but at some point decided to put it out to pasture. With 2560 x 1600 pixels available, it would do the trick.
There was just one serious problem: The monitor does not report a full set pf resolutions to Windows. Surprisingly, it does report 2048 x 1536 often used by Apple 'Retina' products. But no 2560 x 1440, and that resolution is crucial because it is 16:9. 2560 x 1600 is 16:10, and recording at that resolution is useless. Most web video delivery systems, not to mention TVs, are at 16:9. Using 16:10 forces vertical letter-boxing or aspect ratio distortion. Yuck!
The solution to this problem may be found in the Nvidia Control Panel. Select 'change resolution' and then 'customise.'
In the vertical lines field, enter '1440,' and then apply.
|Add '1440' to the vertical lines field.|