- Access to development builds on Steam (daily!)
- A limited edition 'Hull Plate' to place on submarines
- 7 gameplay prototypes
- Original soundtrack
Beyond what's in the box, there's a wide array of other stuff on offer to those interested in Subnautica. People can look at what the team is working on, on our Trello board. Soon, it will be possible to see all our repository checkins. Almost every team member is active on Twitter.
That's all very exciting, and one day, everyone at Unknown Worlds will look back on this time as a bit cringe-worthy. Here's why:
In a week, Subnautica won't look like this anymore. In a month, it will be unrecognisable. This is the nature of open development: Your work is out in the open way earlier than many games (especially publisher 'AAA' games) would ever allow. For ever after there is a trail of stuff on the internet reminding you of the time when your game looked and felt nowhere near as good as it does now.
Of course, the other way to look at this is that a historical record is being created. The first ever Natural Selection 2 video I ever made makes me cringe with absolute horror when I watch it today. But looking back at it, it reminds me of how far Subnautica could go.